Immersive · Interactive
Interactive installation that explores the home as a concept, connecting the physical construction of a house with the use of communication to do the same. The installation incorporates a game with wooden pieces to which the generative projection responds in real time, creating a playful experience that invites using words in the same way bricks are used to build a safe space.
Technical Sheet
Andrea Ternera · 2025
Interactive installation with real-time generative projection
On How to Build a Home — Interactive Installation, LABA Valencia, 2025
On How to Build a Home — Interactive Installation, LABA Valencia, 2025
The game and the visual part of the work were produced in parallel. The projection is a texture that reacts to sound in real time, and alternates with a list of texts that respond to interaction in the game.
The game is a light sensor system programmed in Arduino and connected to Touchdesigner, which unifies all media and contains the final programming to make the complete interaction possible. Finally, the assembly of the spiral in veil and the construction of the pedestal was a sculptural work that gave the piece its visual identity.
«Building a home is also an act of language — every word, a brick; every silence, a door.»
Documentation of the technical development and staging
from early sketches to the final installation.